Game
Demigod Simulator
7 years ago

Here's the devlog for February!


1.30.19
-Added new visuals for future NPCs
-Remade old NPC character sprites and faces.
-Made some new NPC character sprites and faces.

2.2.19
-Changed some visuals for a few maps.
-Programmed some new NPC dialogue.

2.6.19
-Enhanced some visual assets.
-Created new item.
-Programmed Percy’s quest for Nico.
-Programmed a small animated sequence.

2.10.19
-Created new NPCs
-Added interiors for two new cabins at Camp Half-Blood

2.12.19
-Added more NPCs (going to be doing this one for a while xD)
-Added interiors to the remaining five cabins at Camp Half-Blood
-Programmed a Roulette loot event.

2.16.19
-Began work on battle system.
-Began implementing parts of the friendship system.

2.17.19
-Created new nymph & Satyr NPCs
-Added new features to the housing system.
-Worked on friendship system.
-Added an animated production splash screen.
-Started implementing player achievements.

2.25.19
-Finished thirteen friendship interactions.
-Added new battle backgrounds.
-Started programming Frank’s main quest.



3 comments

Loading...

Next up

So

i may or may not make an full art of some person or i may just leave this like that-

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Why walk when you can jump?

Shuiro Haname. #Commission

Commission for @ShuHaname

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

2d lighting experiment

Only true badasses may pass! #conceptart #art #gamedesign

it happens

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

Coming Soon...