Game
Demigod Simulator
4 years ago

Here's the devlog for September.


8.27.20

-Finished Leo's quest for Nico.

-Made more assets.

-Programmed new puzzle.

8.28.20

-Fixed crafting recipes.

-Added an upgrade for the axe and pickaxe.

-Added new items and crafting resources to maps.

9.3.20

-Created new mini-game for the casino.

-Created new image assets.

-Fixed some encounter rates in early game areas.

9.4.20

-Created some cabin 5 dialogue for Frank.

-Added an NPC to both camps that gives you some fun statistics from your play-through.

-Added a very crucial auto save function to all of the existing quests and key events.

-Reconfigured the save menu (and added the ability to load saved games during game play)

-Added the ability to purchase a brewing table from the furniture shop in New Rome.

9.8.20

-Programmed friendship rewards into database.

-Created new assets.

-Implemented some friendship rewards into the game.

9.9.20

-Added new assets.

-Changed some graphics.

-Programmed Percy's friendship interactions (and rewards) for Piper.

9.10.20

-Changed more graphics.

-Programmed Percy's friendship interactions (and rewards) for Hazel, Frank, and Leo.

9.11.20

-Created new maps.

-Created new sprite and battler for a boss.

-Began programming Hazel's quest for Percy.

9.14.20

-Programmed a new mini game at Plutarch's Playland in New Rome.

-Programmed Hazel's quest for Percy.

-Edited character sprites.

-Added min-level requirements for certain quests.

-Started programming Hazel's quest for Jason.

9.15.20

-Finished programming Hazel's quest for Jason.

-Fixed sound effect bugs in the fast travel system.

-Limited initial capacity of the storage system.

-Created upgrades to increase max capacity of space in your storage system. ;)

-Fixed some flaws in the storage system.

-Implemented storage upgrades.

-Fixed animation bug in an older quest.

9.16.20

-Gathered materials now give you EXP.

-Fixed and distributed gacha machines.

9.17.20

-Got rid of the new storage upgrades.

-Replaced them with a limited inventory system.

-Created inventory upgrades.

-Programmed Hazel's friendship interactions (and rewards) for Percy.

9.22.20

-Refined and finished Percy's end cinematic.

-Added cooldown timers for skills.

-Implemented the credit sequence.

-Fixed animation errors in final boss sequence.

-Programmed the ending NPC for all characters.

-Programmed Hazel's end cinematic and final boss battle.

9.24.20

-Programmed Hazel's friendship interactions (and rewards) for Jason, Piper, Frank, Nico, Annabeth, and Leo.

9.26.20

-Programmed some ending dialogue for Hazel and the other seven characters.



0 comments

Loading...

Next up

Short intro of us πŸ’•βœŒοΈ

We're an eletro duo based in Seoul πŸ‡°πŸ‡· Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era πŸ’½ CD listenin πŸ“Ÿ beeper beepin πŸ’Ύ floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Runestones: from concept to in-game modelπŸ—Ώ

I was bored, so... ManutKat.

"Our work is never over" they said.

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

An infected room from the second part of Cybel ! Are you up for some cleansing?

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

Cash Banooca