Game
Undertale - HQ


1 year ago

Here's the first showcase of Undertale HQ. Before releasing, I wanna address some questions.


Q1 : What's the ultimate goal for this?

A1. Nothing. I will still be developing shitpost battles, which means I'll never put myself under strain, which is a good thing.

Q2 : Why did you name it like that?
A2. It's inspired by Call Of Duty HQ client, which means the battle selection UI will be different than those that use OverSave-Tale menu.

Q3 : Are you going to remake UTBS(Undertale Battle Simulator) or TUFL (Typical Undertale Fangame Lists)?
A3. Nope. They are the worst nightmares for me. The reason I don't make this game public anymore is because I cannot fall again.

Q4 : What does it feature?
Well, It doesn't have unique features currently, except for the loading custom games. See the second image to know what it does.



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ONE FOR ALL.

Phase 4 is 35% complete.

Never thought I'd remake Papyrus Encounter again

Hey peeps Just a quick reminder that UTHQ may be slow to get released as I'm heavily working on the optimizations Most stuff in all phases of DustTrust is done. Still tweaking them a bit and a bit.

Version 4.0 Release Date (Remember: The game can be delayed due to refining stuff more.)

jolly of terror (i know it's still 1 month away)

I worked straight 7 hours for phase 4

Anyways the core part of Phase 4 is finally done! It's time to refine stuff and get ready to release Version 4.0.

Oh and also, regarding the design:

The hell opens within.

why am i fighting the act button with a revolver

Phase 2 is done! I'm waiting for beta testers to give feedbacks of it. After I finish applying them, Phase 4 will be in development.

Stages are set.