Game
FNAF FORCES (Canned)




2 years ago

Here's what some of the new F.N.A.F. F.O.R.C.E.S. player models look like.

And a progress report. (I recommend reading it)


To be completely honest, I haven't done too much since the last devlog.

I was working on another project.

I've also been more tired than usual recently, and I think the weather changing is messing up my sinuses. My eyes and throat also hurt.

I've finished the animations for the following species:

Bears(male and female)

Bunnies(male and female)

Chickens(male and female)

Foxes(male)

I've also done some polishing for the combat system.

I told you guys a while ago that I had to restart the code from scratch, but recently I had to redo the combat code again, I tried to add dynamic knockback speed, like in smash bros, but the damage scaling didn't work that well, like the enemies would start getting some pretty unreasonably far knockback pretty early. and a few other bugs I couldn't fix. like, the player kept getting stuck in weird positions after they stop punching.

screenshot_62.png
screenshot_64.png

(Thankfully though, all the other code didn't depend on it, so It's still fine)

I'd estimate that the base moves are about 88% done, and 2 special moves have been implemented.

I've designed about 12 bosses.

I can't tell you too much about what they are, but 5 are preexisting characters, and the rest are original.

Here's what we've had done for a while but I forgot to tell you about:

The Save System. It's partially dynamic, so I can just drop stuff in the scene and it will know to save it and I wont have to change the code.

The Time System. Time passes when you interact with characters. It turns to the next day when it reaches 6PM. All the systems needed for daily events are in place.

Stores. You can buy Bytes and stat upgrades

Elements. There are 7 damage and defense types: Blunt, Sharp, Hot, Cold, Water, Electric, Sound. Everything has individual defense values, not overall strength/weaKness like in Pokemon.

Story Outline. We basically haVe all the main story beats planed. We also have the story lines of a few characters started.

also sorry to say, but you can expect about X40 more Among Us jokes in the full release.

Also, I'm post updates more often on the discord https://discord.gg/B9tANUHQZb



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This was probably one of the more requested and wished for features I've seen from the demo but now there's an Undo and Redo option in the game!

The Tiles and Objects have their own individual undo and redo lists.

Gangster Chica

Nothing went horribly wrong! (only a little bit wrong)

Special Moves are now in F.N.A.F. F.O.R.C.E.S.

More coming soon.

Improved Chica design for F.N.A.F. F.O.R.C.E.S.

Teaser Trailer out now!

Watch on Youtube for HD quality:

https://www.youtube.com/watch?v=hppJct7AmZM

Me and @Doggo_Mafia made a Garten Of Banban parody game called Garden Of Banan.

I fully modeled all the characters before remembering only 2 of them are in the game.

Here it is if you're interested https://gamejolt.com/games/banan/782223

#gartenofbanban #gardenofbanan