3 years ago

Here you can share what you made with the Main version's level editor

Although it's currently pretty barebones, you can still probably do some stuff with it, it will definitely be updated in the future, but so far it is what it is


As of v0.1.2, Linum Framework comes packed with 3 "full-fledged" levels of it's own:

  • Core Engine

  • Sunshine Paradise 1 (from OpenSurge)

  • Not So Green Zone (from Simple Sonic Worlds EX)


Mini-guide sorta:

  1. Copy the \LinumDefault\levels\_empty_level folder and rename it

  2. Edit the \_metadata.ini and \music\_musicdata.ini files in your Notepad

  3. Replace the \music\MUS_level.ogg with your own music file (only .ogg supported)

  4. Place your tile/background/decoration pictures in the\tilesfolder, while naming them 0, 1, 2, 3, etc.

  5. Open the level itself in the level editor

  6. hope the level editor actually works

Note:

Every time you place a tile, a window pops up on the right side of the screen, there you can choose the tile type, aka pass-through or different collision layer, as well as edit the collision



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update 0.1.2 added 1 more level - not so green zone from simple sonic worlds ex for anyone curious when's the source code becomes available, i was waiting for the new core engine version, seeing as it is now released, i'll try to start working on it soon

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