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108
Game
Half-Life in SW2
2 years ago

hev suit

next up: still weapons


Couldn't get the HL1 weapons done.

Decided to turn this lifeless husk into the canyons with a wet floor.

Started implementing HEV Suit and a Health Bar (you can't pick up any weapons until you've put on your HEV suit)

Fall damage works as intended and takes away health of a round(fall velocity * 10)

Will implement other types of damages when I look through the codes



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Next up

placeholder beretta + hev suit intro + suit power system in the making

zerogxplode, health kit and suit battery

(i'm having troubles in importing weapon anims into blender; i have blender source tools btw)

sorry for a long hiatus. fall damage and a placeholder crowbar is all i could do for now. might pump the damage up

Something is wrong with my shockwave 2

One step in remaking Half-Life in Shockwave 2: sounds

Coming soon: weapons

Rough idea of what it might be, i still have alot of work left to do. I have my exams coming up so i wont be able to upload another demo in a while

(Optimizations will mainly be the stuff ill work on for a bit so nothing worth posting till its done)

In Celebration of my #spawnday, I am Releasing a "D7-Wikipedia!" It's Very Experimental, and I would like Feedback on it; It's 100% not finished yet, but when it is, I hope the community can enjoy it! #D7

>> https://sites.google.com/view/d7-pedia/ <<

We are under attack!

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.