The model is very simple, i tried making it a little unique since i don't know how to make pixel styled textures yet.
Used the color ramp as best as i could and gradient to give it that nice dimmed out color at the top
And then gave it a metallic frame cuz why not :)
Next up
Thanks @Forbidden2 Cool dude
Oh yeah i forgot to share this a while back Was just kinda lazy But i was learning how to make smart textures...yeah i know it still needs work
Same goes for the poor quality, i feel i need to dail down the depth of field
Pokédoodle 104 - Cubone
: https://gamejolt.com/p/i-went-ahead-and-made-a-palette-with-all-…
Reminder: The colour selection and palette are both based on the Pokemon Yellow sprites.
I mean...it looks kinda good... I just wish i could make realistic water (low-rez though)
And yes the umbrella render in the last pic was made to look boring alright (UuU)
5.0v3 PNM
And a funny icon mockup
Ayy let's gooooo!!!!
Testing my game engine and the work in progress renderer (Opal rendering, a rewrite of eevee)
don- don't ask why he's here.
This is good Still hard to make stylized objects but i'll give it a try
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