hey, does anyone know how to get rigged models from blender into unreal? i'm kinda new to unreal engine, btw i'm using ue 4 cause why not. hope i was clear about it.
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i just made a thumbnail for if i ever made a video rating smash bros characters based on how easily i could shove them in a car trunk, enjoy this image.
I'd like to announce a secret project we have been working on for a few years now...
hey sorry for the lack of posting, so here's a screenshot of me working on heroside in godot along side a bit of my probably really bad code. yee
Sneak peek at the new UI in Lobo: The Howl Within! Now featuring stylish location introductions when entering new areas + a work-in-progress minimap system to help you navigate the wilds. Built in Unreal Engine đź’»
so i just saw the trailer for the second fnaf movie and i couldn't help but realize that they have a similar idea to mine, not saying they stole it, i just was in shock at the idea of what the second movie seems to be, more in article
btw i ended up redesigning avery from heroside a bit, i like how she's turning out so far.
this popped up on reddit.
I use dense forest foliage as a natural boundary to guide player exploration. I created a custom PCG tool that lets me toggle between blockout and final meshes—super useful for jumping between layout and visual testing in gameplay.Â
i got some awesome artwork yesterday from @UnhappyDragonite of avery from heroside, thanks man :)
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