4 years ago

hey, does anyone know how to get rigged models from blender into unreal? i'm kinda new to unreal engine, btw i'm using ue 4 cause why not. hope i was clear about it.




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i just made a thumbnail for if i ever made a video rating smash bros characters based on how easily i could shove them in a car trunk, enjoy this image.

I'd like to announce a secret project we have been working on for a few years now...

hey sorry for the lack of posting, so here's a screenshot of me working on heroside in godot along side a bit of my probably really bad code. yee

Sneak peek at the new UI in Lobo: The Howl Within! Now featuring stylish location introductions when entering new areas + a work-in-progress minimap system to help you navigate the wilds. Built in Unreal Engine đź’»

so i just saw the trailer for the second fnaf movie and i couldn't help but realize that they have a similar idea to mine, not saying they stole it, i just was in shock at the idea of what the second movie seems to be, more in article

It's been almost exactly a year since I canceled the last hn rtx. I like my progress Also by the way, I'm going on vacation for about a week. I'm completely shutting myself off from any art work, I need a break.

#progress #blender #ue4

btw i ended up redesigning avery from heroside a bit, i like how she's turning out so far.

this popped up on reddit.

I use dense forest foliage as a natural boundary to guide player exploration. I created a custom PCG tool that lets me toggle between blockout and final meshes—super useful for jumping between layout and visual testing in gameplay. 

i got some awesome artwork yesterday from @UnhappyDragonite of avery from heroside, thanks man :)