hey everybody, happy new years! we just released a side game in "The Code"s universe if y'all are interested in checking it out 😁 it's a wave based survival game using the new versions combat system.
Next up
Reworked some of the farming systems to help a bit with more accurate placement. so now the player can walk when they're tending the garden and the hit locator will change colors depending on if it hits something else or not.
some of the ledges and torches that help guide the path now. definitely much easier to find the right path/climb the towers now.
I have yet to beat the boss without taking damage, he always gets me at least once lmao. maybe you can do better :D
Dialogue is in, with conditional checks and branching options as well, its feeling more like a game already
in case you need the controls layout until we're able to update it. gameplay hint; don't underestimate how useful a well timed dodge roll can be 😉.
if you're interested in learning a bit more about us, we were featured in the february issue of Indie Gamer Magazine. he did an amazing spread for us amd some other awesome looking indie games, check it out!
We're launching a demo for our game "From the Heartlands" soon, if you'd like to check it out we have a page for it here on gamejolt now 😀. Heal the land, build up your homestead, help your neighbors and fight back the Witherbark.
took all day but it's all in now. every level gives one point in every stat, and your playstyle will affect your characters stats as well. swinging a sword increases strength, hitting enemies increases sword ability, etc.
Finally got some icons for the craftables and decorations, so here's a little video of decorating the homestead.
The deeper you go, the darker it gets...
WIP of the intro cinematic. Still very rough draft... but now we'll be able to add cutscenes and dialogue, to actually let the player communicate with the townsfolk and learn the story.
Exciting :D










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