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Game
Hello, Neighbor! Reborn
10 months ago

hey everyone! been a bit, i took 2 weeks or so off from working on the game (mainly because of my birthday and some other stuff) but ive been hard at work the past few days, so enjoy this little teaser!


along with the video, here's a list of everything that's been changed since my last post!

-lights and light switches finally work. meaning the house isnt in total darkness anymore! as of now, bulbs aren't removable, but i do hope to make lights more important in the future.

-due to popular demand, items are no longer pushed towards you if they come into contact with a wall while being held. im not opposed to changing it back to how it was before so let me know how you feel about this

-wardrobes actually function now as hiding places, and the doors are more closed when you aren't in them

-the boiler room now has, well, a boiler in it (up until now it's been completely empty lol)

-the latch from the prototype has been brought back! and it works exactly the same as it did then

-there are now fences surrounding both the neighbor and the player's house (it took way too long to place all them)

-the neighbor's car's tires have been replaced with the model of the tire object. meaning the tires on the car and the tires you can pick up now match!

-remotes now work as expected, instead of turning on and off all tvs at once. they now turn on only the tv you are facing (up to a certain distance)

-added shelves to the fridge and a light to the microwave. i love tiny details.

-fixed A LOT of hitboxes, making them more accurate

for it being nearly a month since my last post, i didnt make as much progress as i would've liked, but as i said i did take two weeks off development. some of the things in this list were pretty time consuming, mostly due to my inexperience. but im still pretty happy with what ive made so far (yall should've seen how proud i was when i got the lights and the latch working) and i hope you all enjoy seeing what ive put together along with me :)



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the roof now has a parallaxing effect making it look more 3d and accurate to the a2 roof material. thanks @ctarchaxis for sending me the materials!

5 days... (i dont plan on doing a consistent countdown or anything i just really liked this image and wanted to post it somewhere)

also happy easter to you all!! 🐰

4 days left until the RELEASE

anyway, i want to get your opinions on this... should the binocular zoom effect be more like alpha 1+ or what was seen in the pre-alpha 10 minute "unedited" gameplay video? i have provided gifs so you can get an idea

new patch is out! a lot of aspects of the ai have been rewritten, so hopefully this patch will be a lot less buggy than the last!

i dont imagine it'll fix everything, but im hoping it's a better experience :)

have fun!

3 days left....

okay i lied i am doing a countdown i guess lol

testing out some new "weather variations" i guess you could say. thought id upload a vid comparing how they look so far!

and yes there currently is a chance for rain during both normal and stormy nights

player house is getting a little upgrade :)

(+ an update on development)

what we thinking? prototype house foundation or original foundation for the players house?

1 more day....