I promised some projects, like One Night at Flumpty's 2 Doom, which was supposed to be released last year, but I wasn’t able to deliver it on time. This wasn’t due to a lack of effort, but because I ended up overwhelming myself and hitting a creative block.
I still care A LOT about these projects, but I realized that the way I was trying to handle them just wasn’t working, and I wouldn’t be able to finish anything like that.
So I’m going to change my approach:
I’ll focus on smaller things, start sharing progress, and rebuild this together with you little by little.
Thank you to everyone who’s still here with me. ❤️











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