Players have been saying that the game is too dark, so I added a new setting where you can adjust the brightness! Now it shouldn't be too hard to see things now.
If you died from Sirenhead, you would have to start from the beginning and players didn't like that. So there are also checkpoints too! Pretty rad, right?
Nerfed Sirenhead a bit so that it's not as difficult to progress through the game.
Optimisation fixes.
Other minor bug fixes.
Next up
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Werehog transformation process. #sonicunleashed
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
My D&D art for my family so far (WIP if you couldn't tell)
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)
Respect (Only TLOZ Players Will Understand)
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