
Hey fellow gamer, feel free to follow Ever Forward on @gamejolt
-->https://gamejolt.com/games/ef/446377
Support & get early access to the demo coming on #steam -->bit.ly/everforwardgame
#NintendoSwitch #PS4 #XboxOne
#indiegame #3d #puzzle #gaming #wallpaper
Next up
Key #art for Ever Forward ! Keep tuned, we have some very exciting #news to share soon...
Add Ever Forward to your Wishlist bit.ly/everforwardgame
#NintendoSwitch #PlayStation #XboxOne #PC
Happy to announce EF #Demo is now available
Your saving files will be inherited in the full release version
WISHLIST now & don't miss the full #release -> this #summer
#indiegame #puzzlegame #3d #adventure #steam #gamer #indiedev
Although development on Everforward began officially about 4 years ago, it wouldn’t be unfair to say that the game we’re about to release started development 2Y ago.This is our main character from the beginning. #chooseyourmaya #mom #love #daughter
As we are approaching the release of the #pc demo, we would like to share with y'all the evolution of the environment @gamejolt
@octagon_game_st
http://bit.ly/everforwardgame #indiegame #gamedev #everforward #devblog #adventure #puzzlegame #3d #madewithunity
Are you interested in our brand-new Singleplayer BETA? Download and give it a try NOW!
We have added few tweaks before the demo release. http://bit.ly/everforwardgame you can wishlist now on #steam
A message to Pathea Games community members.
#StopTheSpread #stayhome #staysafe #COVID2019 #who #mytimeatportia #patheagames
The Ever Forward dev team has published a new #devblog, check it out on @gamejolt
EF PC demo is coming out in the next few days , make sure to wishlist now & follow us on our channels http://bit.ly/everforwardgame #indiegame #indiedev #steam #puzzle #pcgamer
Key #art for Ever Forward ! Keep tuned, we have some very exciting #news to share very soon...
Add Ever Forward to your Wishlist bit.ly/everforwardgame
#NintendoSwitch #PlayStation #XboxOne #PC
The game known as Protoform perhaps could've been ready back then, but we all eventually came to an agreement that releasing a puzzle game without a sufficient level of depth to it would be selling ourselves short. As ideas developed so was our character










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