Game
A Soul at Fredbear's (outdated)
1 year ago

Hey folks! I'm here today to explain ya how much new content arrives on 0.0.2 Alpha version!

Content on next Alpha version:

New music box mechanic, AI movement (only fredbear and springbonnie), easter eggs and general improvements!




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This is how the game's looking. I'm trying my best but I never used Godot as the main engine until a month ago (I know that's enough time to learn an engine perfectly, but I never had programmed on GDScript) and it's taking me sometime to progress.

Office progress: The idea it's finished, just gotta do the lights and then import the rest of the models.

This is the ASaF original scrolling (Office looks like this due to blender texture exporting problems, will fix it in the future or just remake it)

I just need some help

A lil WIP about how's the map model going

First devlog, you can let me know how do you think. It's not obviously the final version, only an idea about how I want it. It have a lil bug on the displacement. Gonna work on it tomorrow, I put on it today like 12h and I only did this. WOW

I'm taking a break a few days, so I can return motivated to finish the Demo. During the break I was preparing this for all of ya so as not to leave ya without no content at this time (Yeah, I love Springbonnie and his eyes without pupils)

This is my first model and I would like to know what do you think about it

Something important it's coming...

This is how the menu is looking right now, let me know what do you think about it!