Game
Get Out The Lab
7 years ago

HEY GAMEJOLT!!
4 days since my last update, I already made the inventory system, a player design (actually just a sketch) and some of the pickups. I'll work hard the 4 days we have left to finish with all the stuff I have to do yet.
#dreamhackatlantajam




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Brand new tileset ready to use. There's lots of work left but this is a great start. I hope to be able to create some characters tomorrow. Happy Jam for everyone!! #dreamhackatlantajam

How is the Jam going? Today I've been making a bunch of UI stuff for GOTL. I also tested the gameplay a bit but still nothing I'm proud of showing ;)). I'm so scared about ALL the programming I'll have to do, but I'll make it before the deadline, I'm sure

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. πŸ˜‚

What's coming out of your own improvs? πŸ€”

#Pecaminosa | #IndieDev | #OST | #Jazz

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Runestones: from concept to in-game modelπŸ—Ώ

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. πŸ₯³

I want to know - what's your favourite quest reward?

Just a Pico sprite

What you all think

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Showing off player 2 😎

What do you think?