I won't cancel Vectorman Remastered game, i'll make it whenever i am bored. While making original games like Arcaball, Hyperblast, i will put fangames on hold for while.
Long story short, fangames like this one will be actively worked on
Next up
Gm. Tomorrow DP-VGA adapter arrives so i can use new graphics card, yippe
Hey Vector-folks! though, i am doing like this cause how to front layer barrels that have collision, barrels that move by Y will be infront of camera, but barrels that move by Z will have collision and still.
devlog 8???? OMG right there, i added new morph called bobm, some rest are unfixed, i wont fix cuz there is too much homework and school aswell
heh, adding russian signs, although i did some environmental changes to this level lol
Gm
just setup reveal cuz i don't have memes to illegally post here
(choppy audio) tried my best adjusting synths and replacing with 3xOsc while Bass channel is still Sytrus
another fps test as usual (featuring my own game: Arcaball Reforged)
no
anyways, just figured out setting up FPS counter, alongside with config display, tested game is Zenless Zone Zero. Other benchmarks on my games will be posted too
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