I have a pair of arms, that I've made in Blender. I also have 2 animations: default pose and idle animation. I've import default pose as base mesh and skeleton for idle. But when I import 2nd animation, UE creates about 110 animation clips, that contain twisted meshes, but no motion. How can I fix this?



Hey guys! I need your help!
Next up
Заменил еще скай бокс
Дополнение на тюленьи когти, добавляющее альтернативную атаку: Мелкий выстрел, замедляющий противника на пару секунд
Вот, представляю вам: Тюленьи Когти!
A knight who refused to die… now fights with what’s left.
The first boss of The Wolf in Me.
Decay took his body, not his skill. Precision. Discipline. Relentless technique.
This is not a monster. It is a warrior.
Елки-палки! Надеюсь, я когда-нибудь это доделаю!
This clip shows a shield throw ability where the boss attacks at range and recalls the weapon, forcing the player to dodge instead of block. On hit, the player is knocked down, creating a moment of vulnerability and pressure.
Ну и на последок улучшил немного графон
Ура! Канал ожил! https://t.me/GRRRRRROB Господа и дамы, прошу!
PATCH 2 (v 4.9.2) of One More Experiment out now! MAIN FIXES: * Fixed the aim crosshair align * Added puzzles to chapter 8 * Added a secondary ending cutscene * Added a camera zoom feature * Added a hint system Full list: <https://store.steampowered.com/news/app/3508790/view/53325555381…>
Как вам ендокий UI?










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