2 years ago

Hey guys! I need your help!


I have a pair of arms, that I've made in Blender. I also have 2 animations: default pose and idle animation. I've import default pose as base mesh and skeleton for idle. But when I import 2nd animation, UE creates about 110 animation clips, that contain twisted meshes, but no motion. How can I fix this?



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Ну, с Хэллоуином)

Ура! Канал ожил! https://t.me/GRRRRRROB Господа и дамы, прошу!

Заменил еще скай бокс

A knight who refused to die… now fights with what’s left.

The first boss of The Wolf in Me.

Decay took his body, not his skill. Precision. Discipline. Relentless technique.

This is not a monster. It is a warrior.

Елки-палки! Надеюсь, я когда-нибудь это доделаю!

This clip shows a shield throw ability where the boss attacks at range and recalls the weapon, forcing the player to dodge instead of block. On hit, the player is knocked down, creating a moment of vulnerability and pressure.

Вот, представляю вам: Тюленьи Когти!

Дополнение на тюленьи когти, добавляющее альтернативную атаку: Мелкий выстрел, замедляющий противника на пару секунд

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Ну, тип один из скримеров для моей короткометражки для задания по режиссуре. Ну да