4 years ago

Hey guys, just to announce I'm now managing this community!
If you have suggestion, ideas or whatever, hit me up :)




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This is a modified Bouncer, dropping delayed bullets as it moves. I think it's going to be a super cool enemy for Hyperslice

Might have went a little overboard with the bullet amount on this enemy ๐Ÿ˜…

The snake enemy is starting to be pretty cool! Can't be sliced when too long, regrows when cut or splits into two enemies ๐Ÿ˜Ž

Try Hyperslice on Steam: https://s.team/a/2977820/

The combat system is already being implemented and there are also some advances with the environment (WIP)

#gamedev #indiedev #godot

I updated the demo of Hyperslice with lots of cool stuff ๐Ÿ‘‡ Payload to protect, gambling, in wave challenges and difficult waves and more! You can try the demo right there on gamejolt or on Steam.

Watch the devlog: https://youtu.be/k0rBVyIYM4s

Weโ€™re excited to announce that weโ€™re working on a new game, a 3D metroidvania with a Low Poly Pixel Art style. Stay tuned for more updates!!!

#gamedev #indiedev #pixelart

How I modified sounds in my game to evoque specific feelings in my game Hyperslice

I really like these new Spinner enemies! They can't take damage while moving so you have to hit them when they charge or push them to stun first

Zombie in action! #GameDev #Art #PixelArt

How I turned a bug into a feature in my game Hyperslice