hey guys what if Olivier "Onyx" Ivasch Kelser was peak (and instead of being a hedgehog recolor, he's a whole ahh human drawn in the MM Style [or at least, an attempt to replicate the style], and his name was Optic)
Next up
as a treat (and for your ease), the player physics are now set discreetly inside the hitbox sprite so your brain hurts less
enjoy the late night post
on the topic of the art i released some time ago, who do ya'll think this "human-ified" oc of mine could be
guess in the comments or smth
Been a while since I drew the guy that saved the video game industry, am i right?
Unfortunately, I had...a bit of trouble uploading this one. You know how the Big N is.
I put further words on that situation in an article.
"Why are you trying to protect something... if what you're defending can't be saved from the inevitable?"
mmmmmmmmm what cha saaaaaaaaaaaaaaaaaay
Your cries have been answered- enemies can now be moved by platforms (and soon to be conveyors).
We've also fixed platforms to work in scrolling scenarios.
There are some wrongs that just have to be righted.
Rush Coil and Jet will be built into RTF v2A.
why
Obviously, we're nowhere near close to getting proper translators for RTF, but as a start we've (or to be specific, I've) changed the text-based icons for sprites into images, so that you'll be able to tell what it is regardless of language.
oh okay! cool
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