1) Reworked the mechanics of detecting the player by the Octobot (blue, octopus-shaped robot). Now he will only follow the player when the player is in front of him. The detection distance was also increased from 3 to 4. (This was all done because most of the people who played my game found it very difficult to deal with this enemy.)
2) Fixed a bug with not opening the next levels when exiting or restarting a level in its end window. Now they are opening.
3) Fixed a bug with opening the pause menu in the menu loss. (when the player died)
4) Increased camera speed. Now going down, player will see in advance everything that happens there.
5) Fixed bug with player penetration through horizontal laser when riding the elevator.
6) Added adaptation of the game to monitors with different aspect ratio. (if your aspect ratio is not 16: 9 and the game on your monitor is cropped, then let me know on twitter: https://twitter.com/games_iko, I'll try to fix it)
7) Added 9, 10, 11 levels.
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