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Went and made the legs on the right and left animation lil better
Finally had an idea for the next few rooms. A large room with a bunch of projectiles thrown at you. Basically, a bullet hell. Felt like a nice change of pace from killing snakes n stuff. Also new enemy, shadow moles. Inspired by the Lumps from tboi
Not alot has been done today, working on the final cutscene for the demo, worked on a tired sprite for the player, I might make it a mechanic where they're slower when tired, just a thought.
High scores! cool right? Try to beat it when it comes out
Made the enemies give points when defeated, but not sure what to use them for. Ideas?
Sorry for posting late, I was busy with other stuff and didn't have time to make improvments. Last night I finished the fight button and started working on the skill. Still unfinished.
bored so i redsigned the player sprites
Battle fully finished! Idk what else to add after the battle so I need ideas. Anyways while thinking I decided to add damage numbers for fun.
Battle finally finished, all i have to do is add the gameover and battle finished and thats pretty easy, although I do have to lower the damage of the enemy its a little too much lmao.
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