I’m spending something around one hour a day on it but the work is going pretty well :)
Points I’m working in:
I added 10 pixels to the canvas on the enemy graphics and 2 more colors, now I’m working on 100×100 and 10 colors
Explosions doing damage on everyone
New particles
This time the enemies will be a little smarter, patrolling the area, pursuing the player, if they lost the player they’ll return to the start point, etc
I’ll remake all the level graphics
I adding more feedback to the shooting, trying to make if feel cooler to shot
More levels and diversity
There will be a special bullet time ability that you’ll be able to use from time to time
More organic level design, modeling every corridor and room instead of using tiles
Better and faster movement
Jump
Moving platforms
Decalcs
old and new enemies comparison (new on the left, old on the right)
New gifs ————————————————-
Rapid fire
Spread shot
Explosive shot
Grenades
Blooooooood particles!
Enemy behaviour
Level 1 prototype
and a bizzare bug hehehe
I would like to say THANK YOU to everyone who played and gave some feedback, each one of you are responsible for this remake and the future of this game!!!
and if you didn’t play it yet, please give Devil’s Hand a chance!
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