Game
Exodemon
9 years ago

Hey people, I’m officially remaking Devil's Hand!


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I’m spending something around one hour a day on it but the work is going pretty well :)

Points I’m working in:

  • I added 10 pixels to the canvas on the enemy graphics and 2 more colors, now I’m working on 100×100 and 10 colors

  • Explosions doing damage on everyone

  • New particles

  • This time the enemies will be a little smarter, patrolling the area, pursuing the player, if they lost the player they’ll return to the start point, etc

  • I’ll remake all the level graphics

  • I adding more feedback to the shooting, trying to make if feel cooler to shot

  • More levels and diversity

  • There will be a special bullet time ability that you’ll be able to use from time to time

  • More organic level design, modeling every corridor and room instead of using tiles

  • Better and faster movement

  • Jump

  • Moving platforms

  • Decalcs

old and new enemies comparison (new on the left, old on the right)

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New gifs ————————————————-

Rapid fire

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Spread shot

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Explosive shot

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Grenades

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Blooooooood particles!

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Enemy behaviour

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Level 1 prototype

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and a bizzare bug hehehe

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I would like to say THANK YOU to everyone who played and gave some feedback, each one of you are responsible for this remake and the future of this game!!!

and if you didn’t play it yet, please give Devil’s Hand a chance!



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