Next up
Today has been a pretty productive day: i've converted some old sprites (locker, desk, rubbish bin) into the new style. I've also implemented Pathfinding AI for NPC's. It still needs some polish, but it works. I've also been polishing and bugfixing a bit.
Switching over to Godot engine, just made this new main menu.
Taken fresh from the memes folder
A little teaser for the Hawley Device. The Hawley device, which is based on SCP-507, allows the user to travel to alternate dimensions. This function will have to be used to solve puzzles in the game. More info in the next devlog
Added new floor textures for a black carpet, used in offices, and white tiles used in laboratories.
I've implemented a simple text cutscene at the start of the first chapter, more cutscenes will follow when I implement more of the storyline.
A friend of mine wanted to make art for my game. His first task consisted of drawing the sprites for the Mobile Task Force units: Cadet (blue), Lieutenant(red) and Commander(purple). I think he's done an amazing job and I'm happy to have him on the team.
I've made a new dialogue box as part of the cutscene overhaul. This makes it clearer by showing the name and face of the person talking.
These are some images regarding the artstyle of the game, all 5 available keycards + the 2 characters I've made so far.
Implemented SCP-207 today. SCP-207 grants the player a speed boost, which allows them to run past obstacles such as tesla gates without them killing you.
0 comments