Game
10 Sec Rush: Speedrun
2 years ago

Hey !! This game is still actively in development, school and other projects have just been getting in the way. Once school is done, work will get done much faster. The title's been reverted back for now since I'm having doubts on the name again.




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Introducing merging, the current main mechanic of the game! You can pick up enemies and merge them into your slime-self, up to 3-5 enemies at once, granting you new abilities

Heavily being worked on but I feel like this'll make the game a lot less boring

Happy new year!! My current plan is to release Second Rush during this year, so that's exciting! I'll be trying to post more dev updates here too as a resolution + expanding the team. I hope your year has been great and that this one will be just as good!

Unlockable Costumes! You start out with 4 but can unlock others through completing levels and challenges. Some costumes are only visual, but a lot of them have unique powers and buffs to improve level times. All costumes have unique animations ot them.

Glitches! Unlike normal enemies they're completely indestructible and kill you upon any contact. They also glitch out your timer completely and cling to walls and ceilings. They act as a sort of barrier or like a spike would in other games.

Definitely gonna post a bunch of concept art during times where I can't work on games, so here's some for Flatpormer !! The meteor that starts off the whole adventure

Chiaki Nanami!

Path of Kami: The Evolution of the Lore

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

Made my first ever animation.