Game
You're Doomed

6 years ago

Hi all, we'd just like to say we're super grateful we've hit 200 downloads for the alpha for You're Doomed, thanks to each and every one of you!




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Hey everybody! Here's some artwork and renders of our four playable characters, Buck, Dirk, Gwadys and Ruby in all their glory - ready for action!

Hey everyone, the Kickstarter for You're Doomed is live now! If you can take a look and spread it around we'd really appreciate it. https://www.kickstarter.com/projects/blackdragonstudios/youre-do…

The third version of the You're Doomed Pre-Alpha is out now! There's a new level, new enemies, new weapons, new effects, and loads of code updates and optimisations!

Get it here: https://gamejolt.com/games/YoureDoomed/415142

What's this? New environments?! Welcome to The Mines, an entire floor of the giant star ship you are trapped on.

Hey guys we've got a new Monday Tech update up on the Blog: https://www.blackdragon-studios.com/post/monday-tech-update-quad… I'm showing off the new Quad Shot weapon and its ricocheting bullets in this one!

Hello all, there is a new weekly tech update on the blog. This week’s tech update for You’re Doomed focuses on the new sludge effects, how they were created, and the trial error our indie studio went through to create them.

https://www.blackdragon-studios.com/post/weekly-you-re-doomed-te…

Our 'Rock' Chucker enemy hurls rocks that burst into a spiky rock formation which it is advisable to avoid.

Hey everyone, the Kickstarter for You're Doomed is live now! If you can take a look and spread it around we'd really appreciate it. https://www.kickstarter.com/projects/blackdragonstudios/youre-do…

Hello all, there is a new weekly tech update on the blog. This week’s tech update for You’re Doomed focuses on the new sludge effects, how they were created, and the trial error our indie studio went through to create them.

https://www.blackdragon-studios.com/post/weekly-you-re-doomed-te…

Hi Guys, there's a new weekly technical art update on the blog. The tech art update this week is looking at efficiency in the animation pipeline with the Unreal Engine's retargetting tools. https://www.blackdragon-studios.com/post/weekly-tech-art-update