To put it short we've been working on remaking the project from the ground up, with updated models that still keep some of the Containment Breach aesthetic whilst adding detail and a bit of our own art-style to it.
We're currently busy modelling the Light Containment Zone but that is getting close to being done and bellow are some Artist renders and a very recent in-engine render (marked in top left corner)!
Sorry for being quiet on here again. if you want more frequent updates you can follow the Twitter or join the Discord server!
Hope to be back with some news soon!
Twitter: https://twitter.com/ScpUnreal
Discord: https://discord.gg/CCZ3z32EqX
Reddit: https://www.reddit.com/r/SCPProjectUnreal/
Next up
Update 0.0.8 Released with major focus on optimizations and some other goodies!
Update 0.0.7 Released and some more info
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖
https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…
Runestones: from concept to in-game model🗿
Werehog transformation process. #sonicunleashed
a drawing I did because I was bored😪. But I love how it turned out.😊
Regional Bulbasaur. #Pokemon
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
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