To put it short we've been working on remaking the project from the ground up, with updated models that still keep some of the Containment Breach aesthetic whilst adding detail and a bit of our own art-style to it.
We're currently busy modelling the Light Containment Zone but that is getting close to being done and bellow are some Artist renders and a very recent in-engine render (marked in top left corner)!
Sorry for being quiet on here again. if you want more frequent updates you can follow the Twitter or join the Discord server!
Hope to be back with some news soon!
Twitter: https://twitter.com/ScpUnreal
Discord: https://discord.gg/CCZ3z32EqX
Reddit: https://www.reddit.com/r/SCPProjectUnreal/
Next up
Update 0.0.8 Released with major focus on optimizations and some other goodies!
Update 0.0.7 Released and some more info
We are under attack!
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
What do you think guys in my robot?Just a beginner in 3d modeling..
My instagram https://www.instagram.com/rojhonbb/
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
Respect (Only TLOZ Players Will Understand)
Hello my space friends! Now I added a space background to the ship. I love that space look but I still feel like stuff is missing. The lighting on the ship needs some improvements I think. Please tell me your opinion!
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