September will feature 2 main updates on this very page:
-The first is going to be a new mechanic for Fire! Keep an eye out for it TOMORROW!
-The second will be a brief showcase of the Cutter Boomerang attack! I worked hard on it and am quite happy with how it turned out. Coming mid-to-late September!
October will be a BIG month. I will reveal a core game mechanic, which will change how you play the game. It's been in development even before version 0.2 came out in July, and I'm beyond ecstatic to show you all!
Please follow the project, so you don't miss a thing! 😁 See you all then!

Hi everyone! Here's the video update roadmap for Kirby & The Eternal Paradise in the coming weeks! #kirby #kirbyeternalparadise #fangame #gamedev #gaming #nintendo #gamemaker #videogame #update
Next up
Kirby and the Eternal Paradise - Wacky Episode, version 1.0.0, is now available for download! [IMPORTANT ANNOUNCEMENT BELOW, PLEASE READ]
Game balance is... uh, still work in progress. To demonstrate what I mean, take a look at some fresh Chop Champs gameplay :)
Announcing a name change for the project and a big step in a new direction: The complete project files are available for game makers to download! I'm leaving the entirety of this project in the hands of the community.
Happy Video Game Day!
July 8 is Video Game Day, a holiday that's obviously close to our hearts at Game Jolt.
Celebrate by completing our quests! They won't be around long, so get the rewards while you can.
Wanted to show off some of my girlfriend's custom design drawing for video game characters. One is a jellyfish-themed Zora, and the other 2 are based on Dragon Quest monsters. We might be working together on the Zelda project soon :)
On this day 3 years ago, I released a Kirby fangame prototype done in a month's work. No copy ability, only one level... Here's Wacky Episode in its infancy.
Made some more UI prompts. The right one shows up if what you've inhaled yields an ability, as well as the power level of your star bullet (up to 3)
3 comments