Version 1.1.0
- Reworked Actor Commands and removal of Party Commands
- Each actor now has a chance to escape battle during their turn
- Fixed a bug where maps using OCRam_Passages did not load correctly the first time they were visited under certain conditions
- Updated Robin's actor art
- Added more skills and passives for all actors to learn
- Minor nerf to Felicia's ability costs
- Minor nerf to permanent stat raise passives
- Balance changes to Hard and Nightmare difficulties
- All enemies have been rebalanced to adjust to different difficulties
- Added more treasure chests to all maps
- Fixed a bug when pressing the action key where an enemy shattered caused the game to crash
- Addition of a proper FPS Limit plugin to fix playtime on monitors that run more than 60 FPS
- The accuracy of both physical attacks AND magical attacks are now tied to an attacker's hit rate
- Balance changes to all elemental magic skills
- Added message text sound effects
- Addition of 2 new side quests
- Pre-emptive attacks no longer reward you with extra actions, and instead, everyone on the team is guaranteed to move before the enemy
Next up
Hey all! Thanks for checking out my new project! After taking a break, I believe that a lot of people will be impressed by the improvements of this game compared to my previous project. Here's an update on the battle HUD!
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
art comission.
Chiaki Nanami!
"Our work is never over" they said.
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
Why walk when you can jump?
Rockin the Guitar, an Axe like Guitar I made for my Uni project
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.
Cash Banooca










4 comments