Version 1.1.0
- Reworked Actor Commands and removal of Party Commands
- Each actor now has a chance to escape battle during their turn
- Fixed a bug where maps using OCRam_Passages did not load correctly the first time they were visited under certain conditions
- Updated Robin's actor art
- Added more skills and passives for all actors to learn
- Minor nerf to Felicia's ability costs
- Minor nerf to permanent stat raise passives
- Balance changes to Hard and Nightmare difficulties
- All enemies have been rebalanced to adjust to different difficulties
- Added more treasure chests to all maps
- Fixed a bug when pressing the action key where an enemy shattered caused the game to crash
- Addition of a proper FPS Limit plugin to fix playtime on monitors that run more than 60 FPS
- The accuracy of both physical attacks AND magical attacks are now tied to an attacker's hit rate
- Balance changes to all elemental magic skills
- Added message text sound effects
- Addition of 2 new side quests
- Pre-emptive attacks no longer reward you with extra actions, and instead, everyone on the team is guaranteed to move before the enemy
Next up
Hey all! Thanks for checking out my new project! After taking a break, I believe that a lot of people will be impressed by the improvements of this game compared to my previous project. Here's an update on the battle HUD!
Have a good Boi
Just a Pico sprite
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Strange Umbrella
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Rockin the Guitar, an Axe like Guitar I made for my Uni project
Levels' maps.
brung back my old oc plus a new one
...they don`t have names yet tho
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