Robotization: A Last Human Demo is a future game in the style of Penumbra and Amnesia, but with its own story and lore.
All game mechanics are written by me from scratch.
Sanity:
Alex, seeing terrible things, will gradually go crazy, sometimes saying strange phrases. If you don't want to faint, you shouldn't look at your enemies often or they will hear you.
Blue Glow:
If you hide in the dark, there will be a blue glow around you, enemies will not see you unless they come close.
Journal/Diary/Notebook:
Alex will save the found notes in the diary, as well as write down the tasks in the "to do list". This will help you understand what to do, where to go.
Inventory:
You have an inventory, with the help of which you can find out the health of Alex, you can save the items found in it, reading the description of these items
Interaction with objects:
In the game, you can take and carry different things, they can distract the enemy, block the door, or build a ladder to climb somewhere.
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