This introduces several issues for us:
Unity should not charge platforms, publishers, or developers when the only way to measure installations is through an internal system with no external verification.
Unity should not retroactively change the terms and conditions of products that are already for sale or in development.
Unity should not charge when the product generates no revenue, whether this is due to charity, piracy, or multiple installs by the same user.
As a team, we love Unity, even with all of its quirks. We have reached a point in terms of its use and development where programming work in the background can be sufficiently accelerated. However, this decision by Unity puts us and many other studios in a position where moving away from Unity is the only feasible option.
I'd like to inform all followers of the game that, until the details of the new Unity engine fee policy and its implementation are finalized, there will be a significant focus on asset-related work within the project in the coming months.
Additionally, I will attempt to address the question of whether it's time to consider changing the engine and what would be the most appropriate direction for continuing development.
With over 2 years of development in Unity, moving away and starting from scratch in a new engine is not something we take lightly, but it seems as though our hand is being forced.
All in all, this does not mean that we are abandoning the idea of continuing to work on the development of the game. Instead, it is expected that if an engine change takes place, certain development processes will be temporarily halted until the transition is complete.
I believe that if things go wrong, we and any other contemporary indie development team will be able to cope with this unpleasant situation and, hopefully, continue working in a much more humane development environment.
Can we please return to the exciting world of Respawned? It's so much more enjoyable than this.
#unity #respawned
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