Hi Godot community,
I'm using Godot 3.2 for game dev.
What do you think is simpler/more robust for controlling player movement animations in a platformer game?
There will be at least 6 possible movements and at least 3 character states (none, sword, bow).
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Ha! Heh! Heh! Ha! It's over!
Working more on Orphan Simulator, progress is coming along very, very well! Everyone think's Jack is directly based off Jevil, but truth be told it was completely coincidence and I just wanted to make a funny jack in the box enemy.
Heres a video on the game so far the music is pretty bad (I know) and i changed the UI a bit to looks better i hope... got any ideas for it?
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Runestones: from concept to in-game model🗿
What do you think guys in my robot?Just a beginner in 3d modeling..
My instagram https://www.instagram.com/rojhonbb/
Just a Pico sprite
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
Update 2.627
New challenges & new effects!
Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.










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