Version 0.2a
Highscores added! Now you can record how far you get. Pure luck.
Fixed the light problem, identifying either if the monsters appears or not.
Achievements all the way!
You can check the game version by pressing āVā.
Version 0.2a
Highscores added! Now you can record how far you get. Pure luck.
Fixed the light problem, identifying either if the monsters appears or not.
Achievements all the way!
You can check the game version by pressing āVā.
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. š„³
I want to know - what's your favourite quest reward?
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
Szayel Aporro Granz - Bleach
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
I did this on my 3DS ^^ #Kirby
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)
The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror
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