FNaF: In Real Time is TRTF Classic (Theory)
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> Self-Inserts that possess paranormal powers and are rarely seen throughout the game.
(Shadow Lockjaw & Brother.)
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> All animatronics present during the Toreador March.
(TRTF’s Cutscenes & IRT’s power outage.)
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> Release dates.
(Both December 23rd.)
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> Random OCs shoved in for weird lore purposes.
(TRTF’s Sugar, IRT’s Donavan Duck.)
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> Scripts.
(TRTF’s The Games Factory 2, IRT’s Pre-Loaded “Real” Events.)
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> Hype.
(Fangame by a developer that doesn’t know what they’re doing getting people hyped for a game that’d be lackluster and basically lying to people.)
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> Popularity.
(Both games are seen within a negative light for being not as advertised, buggy, and overall lackluster.)
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> Creators.
(Tyler & Taaryn went on to branch out of the FNaF Formula with their own self-inserts (Tyler with Ty, Taaryn with Pinata Puppy) to later create a studio around themself (Tyler’s Kriya Studios, Taaryn’s Real Time Studios).)
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> Controversy.
(Tyler & Taaryn are both known to have said nasty shit (Tyler saying Lockjaw should 🍇 somebody, Taaryn saying the Hard-R and racist remarks) when they were young.)
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> Overambition.
(Both creators wanted to make big games they could not handle (Tyler’s TRTF Volume 2, Taaryn’s IRT 3).)
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> Their sequels.
(TRTF 2 is a FNaF Fangame with the main cast rebuilt, with some new original characters in the lore for OG FNaF, as well as the introduction of Lockjaw that doesn’t do much. FNaF Movie: The Game is a FNaF Fangame with the main cast rebuilt, the return of Brother, and somehow falls into base FNaF Lore.)
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