Game
ReType Reload
2 years ago

Hmh


Sometimes i kinda like to look back at all my clickteam fusion project because i always found it interesting how my games and coding skill as evolve though out the years i mean back then i use to make very buggy and bad game but now i have improved a lot and i want to put this skill into good use not that i will remake or continue working on games like retype reload but may be in the future i will, there is always hope, but right now i want to develop my knowledge and skill on blender because using sfm to make the pre render image for games is horrible to do in sfm especially when you want the background to be transparent or something you just cannot, it also a buggy mess because valve didn't finish it and it's still in beta so i will be using blender because not only it's still supported still to do this day but it's made to do more than just simple animation like sfm was made for, but i will think about it until then

See you on the flip side ;)



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My bruckell moonhawk config

With 1050 HP

And a top speed of 365 Km/h

And goes from 0 to 150 km/ in less than a sec

Btw i spend between 10 - 15 hours straight a day to make this game

And i made it in 4 days

Only 1 thing left for foxy :D

Check out these Clickteam experiments for the trading card holo effect in POPGOES Evergreen. Featuring a never-before-seen card, Paladin Popgoes. (2021)

1 - Gold glitter

2 - Rainbow spiral

3 - Diagonal rainbow

4 - Segmented diagonal rainbow (FINAL)

ReType Reload New Menu Tittle

blake popgoes evergreen pixelart

TRTF 5 STORY MODE MAIN MENU REMADE

#trtf #fangame #fnaf #gaming #horror

Chica render for her ai is in the work

i also finish bonnie ai and he work like he does in fnaf games

A soul desolate

This screenshot was taken on my phone