Game
Final Nights 4: Fates Entwined
7 years ago

Holidays are over, progress will be back on track!


Hi everyone, first up I want to make an apology.

I feel like things have been very slow, there’s been a lack of teasers and general updates over the last month.

This isn’t the FN speed of development and I know this, we want to make it the best we can and even then things happen which slow us down even more.

However!

The holiday season is now over, no more vacations and parties, it’s time for us to get back to it.

We hope to get an updated demo out this month, I’ll do my best to ensure that it’ll be amazing and much better than the original one.

Here’s some notes on what we will change.

  • The opening cutscene will be made much more dramatic and less monologue-ish.

  • The inventory will be a more flexible UI system.

  • Using keys on doors will trigger a little mini-puzzle.

  • The first Fredbears point and click segment will be massively expanded with new areas of the building being shown.

  • The Puppet’s Mini-Night segment will be made more interesting with the addition of flashlight charging.

  • Fredbear’s AI will be made more forgiving.

  • Night 2 will be added featuring the Puppetmaster.

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