It was actually super easy and fun altogether, I just always struggled with the thunder claw part at the end
thunder claw is a weapon from Clown Man that extends like a grabbing arm in which megaman uses to grab and swing with
In the end of wily fortress 1, there's a part that has multiple latches one after the other that has to be perfectly timed to grab onto otherwise you fall, die, and have to restart the level all the way back at the beginning
the first part of the level is rocketboarding, which is super duper fun and I've become very accustomed to the pattern in which I've been playing that part
I think all megaman players can agree that the rocketboarding in megaman classic is SO much better than the Ride Chaser levels in the megaman x games by the way
anyway. the rocketboarding was a struggle before but now I think I can do it with my eyes closed and in a 3 year coma
rather than just immediately hooking on and trying to jump away, I took a moment to figure out the weapon and its finer details
and so carefully, vio began to swing, letting the thunder claw do its own thing
Its not meant to be unhooked. megaman has to unhook it himself after a full swing, and the player guides him forward. (I found this out cause I didn't remember the thunder claw's actual swinging mechanics that much after all this time, and I thought he would swing back n forth until I actually let go)
clap. WOW. clap. WOW. clap clap clap. after ALL THIS TIME. YOU JUST NEEDED TO STOP BEING NERVOUS, IDIOT
teamwork ♡♡♡♡♡♡♡♡
oh but since I have the game on 2 different systems I'm about to do it again on the one thats actually my personal psp. cause the one I just did all this on isn't my personal one its like a family system I guess
idk my brother just wanted a psp 3000 so we could play it on the tv
megamega megaBALLER LETS GO YAYYYY YAY YEAAAAAYYYYY i love megaman (game)
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