7 years ago

Hoogle is learning how to make procedurally generated dungeons for the #dungeoncrawler level of GameSandwich. Hoogle's goal is that on each playthrough, player will experience a new #dungeon layout. Hoogle wonders if this will be too much for #android...




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Hoogle proudly presents a #sneakpeak into Hoogle's first ever game. Here next to Hoogle is a TV portraying some of Hoogle's work. Hoogle's GameSandwich is an #androidgame with #quirky gameplay. Hoogle creates this game mainly to learn how to create games.

We are under attack!

Successful landing

#screenshotsaturday

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

brung back my old oc plus a new one

...they don`t have names yet tho

Cash Banooca

Explosive domino effect

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!