Game
Not a Clone
10 years ago

Hooray for programmer's art!


[Cross-posted from Omiya Games]

Due to the artist’s brief vacation and the programmer currently sick, as well as a brief break to join the Local History Game Jam last weekend, progress on Not a Clone is a bit slow. Despite his sickness, though, our programmer went ahead and tried to put together some changes together. Excuse the terrible artwork and composition.

First off the Game Over screen has been simplified to combine the quips, list of clones, and original minigames into a single results panel. Leaderboards still remains as a separate panel that can be revealed by swiping. We hope this reduces any confusions in the game. Also visible as a brief preview is a hint button to reveal more information on each minigame.

The proposed shop to buy and unlock minigames is being implemented as well. Currently, it’ll look like this:

Hopefully with more development, we can go into more detail with this new menu.



0 comments

Loading...

Next up

We are under attack!

Path of Kami: The Evolution of the Lore

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Finished work on the emotions of a new character for the tank universe

Terraria

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

Szayel Aporro Granz - Bleach

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

Hey you, rookie! Yes, I am talking to you!! Come over here? Relax! Just stick to me and everything will be fine. By the way, my name is James Varhuher, but you can call me Big J. I will bring you up to speed.

Daldos Gameplay