So, just letting you guys know… just because this one is canceled, doesn’t mean the FNaW universe ends here! I’m rebooting the game atm, and though it means starting from scratch, it also means I have a chance to make the map more oriented for collision instead of trying to texture in Unity. Honestly I love working with Unity insofar as maps go, but it’s a pain to do anything else when you don’t know what you’re doing…
Next up
We are under attack!
Fan art for Foolish I'm feeling kinda better so I drew this
Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday
"Our work is never over" they said.
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Cash Banooca
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.










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