Next up
Ok, working on a "stagger" system. Hit the enemy with your strongest attack when confused to maximize the damage. What do you think?
A developer blog post recapping the month of May at Playtra Games
Can't wait to show you the comics in our game. This is probably my favourite panel so far.
Happy Devruary! Devruary Day 12 celebrates @ddbalabag
! They're the game dev behind Book and Horn! We also have a question for the devs of Game Jolt: What tool or plugin saves you the most time in game dev?
In Grid Force we use comics to tell important and emotional parts of the story.
Please, wishlist and follow: http://store.steampowered.com/app/1379960
Happy Devruary! Devruary Day 13 celebrates @shadecore
! They're the indie game dev behind Realmshade! We also have a question for the devs of Game Jolt: What feature took way more work than you expected?
Should we add a slow-mo effect on the attacks?
Follow fore more, and add Grid Force to your wishlist:
Hey, long time no see! Since we decided to ramp up the difficulty of the game, we have also created a new "losing" screen. What do you think? (Volume up!🔊)
Wishlist Grid Force on Steam: https://store.steampowered.com/app/1379960?utm_source=gamejolt
@HowlingHamster
are long-time Jolters whose upcoming game Sub-Species was just written up by The Escapist!
Celebrate their upcoming game by completing the quest celebrating them!
We are working on a system to allow the player to choose what to do after a fight.
Do you want to jump to the next fight? You can!
Do you want to talk and explore the lore? You can!
Do you want to upgrade your squad? You can!
What do you think?
















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