so the first and hardest step is the models, it usually takes about 2 - 4 days if im empty, the first thing i like to start with is the map, it gives me a good look about how thing will be like, because if i started modeling the animatronics first it would be kinda messy trying to make a good environment that fits my models,
the second step is rendering, if i was really excited to start working on the project it would usually take few hours, but if wasn't really excited it may take 1 day
the third step is developing the game, well its the easiest but the most time consuming part because i have a lot of work to do but its fun, BUT if i didn't have a good idea about what the mechanics would be than that's really hard i once was working on a project but started from scratch because i didn't have a plan about what would the game be,
the fourth step is sound design, its easy because i use freesound.org for sound effects for my games, i hate using fnaf sounds cuz i dont wanna use scotts sound effects and shamelessly put it in my game,
the fifth step is publishing, well i finished my project and its time for publishing, i render some stuff and put them here and there and publish the project to the site and BOOM i have a published a game
the sixth step is nothing, just getting a 1 - 5 day break to get my energy back to work on another project
im right now in a break :P











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