Today has been a success. I had gotten to program splines to build tracks. Next thing for me to program is weather for the snow and desert regions of the game. Trust me its gonna be fun!
Now on to new things with the game, I have some audio for the start and end of the races, within the coming weeks I shall try to change them from a generic asset in UE 4 to a Audio file that I can use in game. I also will work on the title screen and soundtrack ( Soundtrack will be very hard to do)
I will update you when I have that stuff added into the game.
Next up
Its a new character
Its Back!!
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Finished work on the emotions of a new character for the tank universe
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
Regular exercise is key for healthy wings.
Try it out!
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Explosive domino effect
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM










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