Today has been a success. I had gotten to program splines to build tracks. Next thing for me to program is weather for the snow and desert regions of the game. Trust me its gonna be fun!
Now on to new things with the game, I have some audio for the start and end of the races, within the coming weeks I shall try to change them from a generic asset in UE 4 to a Audio file that I can use in game. I also will work on the title screen and soundtrack ( Soundtrack will be very hard to do)
I will update you when I have that stuff added into the game.
Next up
Its a new character
Its Back!!
Did you know that today is #InternationalJazzDay? π·π
No? π― Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? π·
Let us know what you think about it and have a great weekend!
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so hereβs a guy playing the sax for some reason.
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
Just a Pico sprite
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.










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