how to make good gameplay #2 step1. never do lots of triple spikes in a row. step 2. do not ever think about putting very tight wave spam. step 3. dont put timings in a easy or normal rated level! step4. dont do ball ground to roof its just pure bad! thx!
Next up
GEOMETRY NIGHT DASHING REBORN!!
BOIS AOD IS RATED
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Fan art for Foolish I'm feeling kinda better so I drew this
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
"Our work is never over" they said.
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
What you all think
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
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