Game
Undertale - HQ

6 months ago

:: HQ Version 4.0 Release ::


What's New In Version 4.0

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ALL DUSTTRUST Phases, including PHASE 4, are now in Version 4.0! This take is based on Delphine Ariel's UNDERSWAP: THANATOS.

Not only can you choose a phase you want to play, But also you can play the full game with the least obstacles.

Huge thanks to our Beta Testers (SkellyUT, Minus, Dleckon, Anti_Haher, Kustick, chqh, J12lc, 루시퍼 에페모르, 용암양동이) for giving lots of feedbacks to improve the experience of Version 4.0!

Changelogs and Improvements

[HQ Settings]

  • "Practice Mode" has been added. This mode allows you to practice hard attacks, confusing attacks while maintaining your HP so that you can clear Undertale battles more easily.

  • You can now enable your own custom border. The instruction is in the game settings.

[DUSTTRUST]

  • [4.0.1 Change] : The heal amount of "Banana Split" has been extended to 30HP.

[General]

  • If you selected the wrong language, Starting from Version 4.0 There's a file named "ResetLanguage.reg". If you press Yes twice, The game will send you to the screen where you can re-select the language again.

  • Audio files have been converted to Stereo to provide the immersive gameplay experience.

  • The overall engine codes have been revamped to provide the optimized gameplay experience.

  • The extension file PlaceholderExtension.dll has been renamed to UTHQEXtension.dll.

[HQ Main Menu]

  • If it's winter season, Snowing effect is now enabled in the main menu.

[Sansta Battle]

  • Since Christmas is coming, The battle is now available. You can play it without the specific registry key.

Bug Fixes

[General]

  • The soul movement logic has been changed to fix the weird damage registration.

[HQ Main Menu]

  • Time Format in the main menu is now displaying correctly.

[HQ Settings]

  • Fixed an issue where the naming option can malfunction in some cases.

[4.0.1 Bug Fixes]

  • Made a change in Phase 3 and Phase 4 attack pattern codes to optimize a bit.

  • Made a change to clear all texture sheets in order to potentially fix lag issues.

  • Fixed an issue causing the UI right-aligned when you open the phone menu and get to the battle.

  • The spotlights should be displaying naturally in Phase 3 now.

  • Fixed an issue causing bone to give you damage when it's not displaying.

  • Changed the "Comic Sans UT" font to support the capital letters. This change also affects the certain parts of Phase 3 dialogues.



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Hey people, it's been a long time, hasn't it?

If you know me well, do you remember the second game I released 5 years ago?

My first Hard Mode Sans take. However, It didn't end up well even after I remade many of them.

This time, It's the last take of it!

:: Standalone DUSTTRUST Client Update ::

Released the standalone dusttrust game application.

You can download it now If there's a bug, let me know

hello so i've been doing some remastering in most attacks of this dusttrust because the attacks were mostly simple, so i am making them a bit more complex and smoother

I don't know how long this will take...

i hate making dialogues but i'm practicing it grammar mistakes are common in my dialogues since i'm not a native speaker based on dingyspy's dusttrust (kassam era)

Undertale HQ Gamejolt has reached 500 followers!

I thank all of you for supporting the pathetic game.

As a thank-you gift, Here's the preview of DT2.

I wasn't working on UTHQ due to burnouts. It's bothering me longer than I expected, but I'll recover it.

I wish I had made this before releasing HQ!Dusttrust because i was solely focusing on making attacks -_-

Anyways here's a bit of remastering

I quickly finished revamping Phase 1, since the mainstream was Phase 2 and Phase 4.

Here's the full video if you want to see how it's gonna go for the rest of the phases!

hhhh

I'm under pressure of doing 4 things

- Hard Mode Sans

- Dusttrust Revamp

- Papyrus Encounter (fuck)

- Save Goatbro(This thing isn't even progressing yet)

So I think Phase 2 will have more attacks, and I'll remove the attack cycling mechanism