Well, we've done it. Reall productions has released their 1st full project this year. I'm happy for my team, Hollow shift at Freddy's has had a rocky development cycle to say the least. From going through development hell, being cancelled, being revived then delayed twice, cancelled again, then revived again and delayed twice again before coming out 2 days early. I have some people I do want to thank despite if they might not want to be mentioned, this game probably wouldn't of came out without their contributions. @Mouse-avi , for helping me make the story for the project. The project wouldn't be as deep as it is now. I wish him the best on his project The Tubbyland Retake series, which I am helping with. Next is someone who I personally have had drama with, but still has helped this game. @honk_
. Shortly after our outing, I messaged him about what he thought about HSaF, in which he gave me the positives and negatives of the project. I took these to heart and spent almost 2 months thinking about how I could differentiate HSaF from GSaF more. At the end of the day, this is a fnaf 1 reimagining, not a gsaf fnaf fangame. While the gsaf inspiration is in the game and will always be apart of its identity, I cannot thank him enough. Next is a weird one. @Disamol
. Back in 2023, we didn't have the best relationship. I was young and annoying and childish and I wasn't the ideal person to be connected with, however when we began talking again in 2024, he helped to give me insights on HSaF, while we did lose connection again in 2025. For what feedback he gave to the game ultimately contributed to it release. I could not for the life of me see Hollow shift releasing without these people that I have and will mention, but most of all, Disamol. He was the one who got me into the concept of hsaf, and I cannot thank him enough. Another person is @kpfar2
. @kpfar2
helped with a lot of rendering for the project and was even the one who got me motivated again to uncancel the project. While I don't have much to say, she was a lot of help and a ton of fun to work with. Next is @HanckReincarnated5006
. Hanck did a lot of stuff for the game, like Character modeling, beta testing, he was always there, he even made a GSaF mod as he had the mfa, and changed out all the characters for HSaF characters, including their renders. I don't even think that HSaF would be as crazy as it is now. His game Joycon funland, which is also inspired by GSaF is just amazing and I had the chance to make music and beta test the project, along with giving feedback and even coming up with a few characters mechanics. This might not come as a shocker, but the next person is @Avocadodreams
. Her game GSaF and as a whole all of her projects were HUGE inspirations for this game. I do feel sorry for some of the things she has gone through, and as I continue to better myself, I hope one day in the future, we could actually talk again. HSaF quite literally wouldn't exist if Evie didn't, and that means a lot considering I love both her game and HSaF to death. HSaF has shaped me as a developer and I've learned a lot of techniques that I will use in the future from HSaF. And the final person I would like to mention is @SteekGames
. He helped with the ost, feedback and was the co director for the project. He helped with a lot, with both helping to motivate me and get me back into game development as well as being a nice friend I could joke around with. I really don't think that I would've even continue game development let alone release Five Nights at Wario's 1 Revisited if it wasn't for him. The whole Reall productions team and community I would love to thank, we got the game up to 90 followers and that's just an absurd number to me. Thank you guys all for the support, criticisms and every in between.
Play Hollow shift at Freddy's if you want, this is a project that's been in the makings for 9 months and to see it come out finally is a dream come true. However for now, I will end this article.
@Paperpossum
& the rest of Reall productions, thank you.
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