Next up
Early Access is here!
Don't forget your controls I’ve made it so that if you hold F1 at any time while playing, the game will display what keys you’ve got assigned for each command, _since remembering your setup might be a bit tricky at first._
Made a short Deadlock pixel animation to summarize some experiences. You can find it on YouTube too: https://www.youtube.com/shorts/oR-LLk7tCac
Since my game has a bunch of team-support mechanisms, I have decided to add health bars so you can monitor your party's health (And finally find out who keeps letting your team down haha pls don't actually bully each other)
Progress on some of the items/mechanics requested, looking forward to implementing more! (Thank you for the fun ideas!)
WIP on my game's bestiary system, which can be utilized in the test room to spawn any enemy the player has encountered to test item builds
Progress on the test room in Chaosector, where you can spawn any item and any enemy you have encountered to test your builds!
My game's builds may get too chaotic at times (Items you find are random, there's currently 500+ items)
Was testing a new enemy type (ranged), and may had forgotten about the importance of giving cooldowns
What kind of items would you like/expect to see in my co-op roguelite? (There's no such thing as stupid ideas, currently at 500+ items)
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