Ladies and Gentlemen, here is Quicksilver updartes
And here we have Quicksilver new version gameplay, recorded by Psykai - who nailed it, again.
He was the first character programmed for this game and, when compared to the others, I always thought he was a little out of place.
What's new:
- I added a juggle checking system in the game to avoid infinite combos (each attack costs a certain amount of points). Stronger characters make fewer combos, while weaker characters make more combos - and characters who specialize in hand-to-hand combat make even bigger combos near walls and screen boundaries. And Quicksilver is a combos machine.
- He is even faster than the last version released, moving and reacting more quickly.
- Thanks to his accelerated metabolism, he recovers MP more quickly and can perform specials even when poisoned (in the game, when a character is poisoned, besides gradually losing his life, he is unable to use specials). MAYBE I make him immune to poison.
- New animations (idle, combo ender, helper call, etc.).
- New attack jumping 2, which causes him to descend quickly in a straight line and which causes OTG damage (hits enemies on the ground)
- New Freespecial 1 - (QCF + A) Quick Slide. It has 2 follow-ups with the same command.
- New Freeespecial2 - (D, U + A) Tornado Lariat. It works differently from the previous version, like a shoryuken. The combo happens only if the first hit hits. Can be connected from Freespecial1.
- New Hyper - (D, U + S) Personal Hurricane. Despite being visually interesting, the old movement failed a lot and still left it very open in scenarios with traps.
With this update, I must have finished updating the old characters and now I will focus on finishing the missing scenarios to finally release an update.
After the update is released, I will rest from this project and focus on another project, which for now is secret.
But I can't wait to reveal this publicly, because the fans will go crazy ;)
#OpenBOR #AvengersGame #Avengers #indiegame #gamedev #pixelart #Xmen #Quicksilver
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