Next up
coded the base for WORKING AI using the way fnaf 1 codes it's ai as a base. The clicking means the movement opportunity failed, and the camera switch meants it succeeded.
I think im getting the hang of gamemaker (obviously)
sorry for not updating much, Ive just been trying to figure a lot of stuff out about the game
fiddling around with camera systems before coding in the actual video footage, and then later coding in ai. Will probably change keybinds later, but whatever. For an outline its decent.
more updates on the office mechanics, and im starting to really like this tbh gunna rethink the whole map n everything but i really like the marys arcade style tablet
action figures!
working on camera effects
game updates
this project is (momentarily) on pause. Not canceled (read article)
happy late birthday to candy the cat, only found out once i was rewatching markipliers playthrough on fnac 1. Funny how that works huh (heres a silly ms paint drawing i made in 2 minutes)
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