New attacks, animations, and effects added.
Windcutter distance increased.
Thunderbolt size and speed decreased.
Unfortunately, the game will not be available anytime soon, I wanted to get a working demo out as soon as possible, but I think it would be better if I published a build as a game instead. I’ll do testing with people I know and people that I need to test the game with, but if you are interested as well, let me know. I’ll still go for a public beta release on or before September first, because I may/may not be able to work on the game for awhile on that month, but I’ll let you know when it comes.
For complete changelog with info straight from the game design documents, read the full article here
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