An idea I wanted to do has been around for a long time and I managed to do it now: working with palettes in the scenarios. The color of the scene changes according to the element in use - each element works differently - and, if there are 2 players, you face more enemies.
Only at this stage, the Elemental does not randomly change its palette (which makes it change power) when it rises after a fall.
The song came from a game called Devil Crash on Mega Drive - the same game where one of the boss songs comes from. It's a great pinball game if you've never played. And it fit the atmosphere of the game perfectly.
I was very happy and proud of the result, and it looks pretty unique to me. :)
Oh, and now the select screen has a little slide effect on each character
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